a tool to use any API in godot (WIP)
  • GDScript 98.3%
  • Python 1.7%
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2026-10-13 03:15:01 -04:00
addons/prints_api progress and testing 2026-10-13 03:15:01 -04:00
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LICENSE Initial commit 2024-12-01 17:47:17 -07:00
project.godot progress and testing 2026-10-13 03:15:01 -04:00
readme.md Rename project from fabric_api to prints_api 2026-01-29 16:01:39 -05:00

prints_api

this is a tool to make easier, the use of various API in godot.

the concept is that any API can be interfaced with using a generic interface. we want to define that generic interface and setup some protocols here for free use.

we are defining classes for each piece, this is to apply a schema and acts, essentially, as a method of having structs in gdscript.

in the future, an interface with the same classnames will be made into a library in a lower level language and a gdextension that will shadow the gdscript version and will be a drop-in-replacement.

we are starting with Matrix as it is currently needed for the barkvr project.