a tool to use any API in godot (WIP)
- GDScript 98.3%
- Python 1.7%
| Filename | Latest commit message | Latest commit date |
|---|---|---|
| addons/prints_api | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| chat_example.gd | ||
| chat_example.gd.uid | ||
| chat_example.tscn | ||
| icon.svg | ||
| icon.svg.import | ||
| LICENSE | ||
| project.godot | ||
| readme.md | ||
prints_api
this is a tool to make easier, the use of various API in godot.
the concept is that any API can be interfaced with using a generic interface. we want to define that generic interface and setup some protocols here for free use.
we are defining classes for each piece, this is to apply a schema and acts, essentially, as a method of having structs in gdscript.
in the future, an interface with the same classnames will be made into a library in a lower level language and a gdextension that will shadow the gdscript version and will be a drop-in-replacement.
we are starting with Matrix as it is currently needed for the barkvr project.